rock stations to that pedestrian who shouts, "Dickwad!" whenever you drive past. We cover it all, from The Ballad of Chapped Lips Calhoun to the infectious funk of Stylus Exodus from forgotten prog. If you're familiar with their innovative radio stations and impressive bespoke tracks, this episode is guaranteed to please. This is a real dream interview for me, as I consider the GTA franchise to be just about my favourite of all time especially thanks to some of my earliest memories playing the original top-down classics that started it all. At the end, we even fit in a little discussion of Crackdown - another game Colin worked on, which we both consider to have more than a few connections to Grand Theft Auto. Colin was heavily involved in the music and audio of the franchise in its early days, and we talk in-depth about his contributions to both GTA 1 and 2. Early access, unedited interviews, LIVE shows and more: įor this bonus, it's my great honour to welcome Colin Anderson onto The Sound Test for a lengthy talk about Grand Theft Auto. Lee Tyrrell on Twitter: George Sanger on Twitter: Peter McConnell on Twitter: Also available through: YouTube iTunes Spotify Stitcher and many more. My next episode will concentrate on the music of thatgamecompany, with their principle composers - Vincent Diamante and Austin Wintory. It's been some time in the making, but I'm back! Expect more Sound Test documentaries in the future, including further insight from George and Clint. I'm very pleased to present this jam-packed conclusion to a long and rewarding series of LucasArts podcasts. Along the way, all three guests take an extended look at PC sound chips, and how they evolved across the digital audio revolution. I'm also pleased to present more insight from the incomparable George Sanger, who wrote dynamic soundtracks for games like Capture the Flag and Wing Commander (before the creation of iMUSE). iMUSE was instrumental to the development of dynamic and interactive music through the 90s, and I welcome back Peter McConnell and Clint Bajakian to discuss its impact. This final part of my LucasArts trilogy takes an in-depth look at the innovative iMUSE system.
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